My research found that the large majority of interactive narratives and games relating to online safety and awareness generally catered to a young audience (typically 10-15 year olds). This was apparent in the visual style of the pieces, they mostly used cartoon images, lots of animation and bright colours, all designed to keep a younger audience interested.
Content which targeted an older audience (16-20 year olds) on internet safety awareness I found were mostly public information videos and unimaginative downloadable leaflets. This is perhaps because developers feel older adolescence already know the dangers of the internet and do not need to be 'taught' using interactive content.
I feel my project will successfully appeal to an older audience as the visual style is unique and interesting. I want users to become involved with the story and content. Online safety is just an underlying theme within the narrative, therefore older teenagers will not feel as though they are just being lectured to about the dangers of the internet. Hopefully my project will manage to raise awareness of such issues in an interesting and engaging way which will not be boring or patronizing to older teenagers,
I feel my project will successfully appeal to an older audience as the visual style is unique and interesting. I want users to become involved with the story and content. Online safety is just an underlying theme within the narrative, therefore older teenagers will not feel as though they are just being lectured to about the dangers of the internet. Hopefully my project will manage to raise awareness of such issues in an interesting and engaging way which will not be boring or patronizing to older teenagers,
